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Splinter Cell Walk-Through Request (589 Views)
bruggemb
Posted: Dec 28, 2004 at 7:02 AM - bruggemb's 1st post Copy Link
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Posts: 2

Joined: Dec 28, 2004

Hi there,

I need the walkthrough for Splintercell (1)
Think u can get it ? Sad

Greetz

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MrFill
Posted: Dec 28, 2004 at 10:48 AM - MrFill's 14th post Copy Link
Team XBox
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Posts: 45

Joined: Nov 23, 2004

Sure, I'm sure I have it saved somewhere.

Maybe it's worth having a "Walkthrough" board. Smile


Badger, Badger, Badger

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MrFill
Posted: Jan 25, 2005 at 6:42 AM - MrFill's 24th post Copy Link
Team XBox
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Posts: 45

Joined: Nov 23, 2004

Here's the walk-through for the first part of Splinter Cell, if you need more, I can get that for you. Smile


The CIA has really been going on a downward spiral lately. Two CIA agents,
Agent Madison and Agent Blaustein, are missing in action (or MIA) after being
sent to investigate Kombayn Nikoladze. It's Sam's job to locate them and
report their status back to HQ.

<< MEET THE CONTACT >>

Sam begins in a small yard surrounded by apartment complexes. Find the ladder
located along the wall at the top of the steps. It leads to the tiled rooftop
of a cozy Georgian home. Open the trap door and drop in. Worm through the
passage and up the pipe to another rooftop. Take the zip line to the burning
building across the street.

Count on Grimsdotter to tell you where to go. As they say, never argue with a
woman. Follow her directions and...HOT HELL! Is it me or is she secretly
plotting to kill you? Move toward the blazing fire, then dart through the
door on the left and out the other to emerge on the other side of the fire.
Flames have taken over the stairwell, too, so avoid passing through them if
you love Sam.

It appears that all hope is lost since the floor has caved in and is being
swallowed by the fire. Alas, the pipe that runs along the ceiling serves as a
nice, alternate medium to traverse these fiery pits of hell.

Grimsdotter's directions lead you to yet another burning stairwell. You will
find the informant in the room at the top. He's pinned under some fallen
debris. Unfortunately, the informant has exhausted his last breath and will
now be left for the fire. The room directly across from this one is
completely enveloped in smoke. Sam can't breathe in too much of it, or he
will lose health. The only solution is to shoot out the skylights to let the
smoke escape. Wait for the smoke to disperse, then enter the room and leave
it again via the closed door.

<< FIND THE BLACK BOX >>

Continuing on to the next objective, which is to locate Blaustein's black
box, Sam finds himself back outside. Out of the oven and into the streets. =)
The innocent Georgian citizens are inherently jumpy and will react to any
strange noises. So, do them and yourself a favor by keeping things on the DL.
Follow the balcony around until you come across an opening. Make a daring
leap to the opposite balcony. As you cross the floorboards behind the lattice
in Blaustein's front yard, you overhear a conversation between a Georgian
crook and a mystery person.

While this faceless cretin is preoccupied with the phone, take this
opportunity to execute cruel and painful punishment. Leave his body where it
drops and head toward the left window of Blaustein's apartment. Quickly slide
it open and wait next to the wall. The goon inside will come out for some
fresh air shortly. Watch as he walks to the front doors. Hop in through the
window when he disappears from sight. Be forewarned that he is still
technically in the apartment. Stay on the desk until he cries out in surprise
at his comrade's dire condition, then proceed as soon as he steps outside.
You can access the computer to glean a Data Stick from it.

Blaustein must not have been very tidy, as there are empty cans, overturned
furniture and bottles strewn all over the place. Quickly make your way up the
steps, through the waving curtain and into the hallway. Extract the [MEDICAL
KIT] from the bathroom and move on to the bedroom. The bedroom shows obvious
signs of a struggle. In fact, Blaustein's entire house has been ransacked, so
there aren't many items left to procure. Check the suspiciously intact
painting to reveal a fully functional computer sitting in the small space
behind it. The crooks were not quite smart enough to avoid being outwitted by
a CIA agent. Rock on!

Hack into the computer to acquire a Data Stick. Enter the code required to
gain access to the balcony (091772). Find the zip line on the left and use it
to reach the opposite rooftop. Head through the door and SLIDE down the
cables. If you choose to jump down without regard to Sam's well-being, Sam
will haunt you in your sleep. Open the elevator hatch and drop in.

<< FIND GURGENIDZE'S DEAD DROP >>

The door spits you back out onto the streets. Just ahead you will witness two
civil police officers harass a drunkard. Poor guy. All he wanted was tah
drink some booooooze...and maybe drop dead afterward. While they're busy
badgering the guy, tumble down the stairs and creep down the well-lit stairs
while staying close to the wall. Descend enough steps so that when standing
up Sam can jump up, grab the top of the wall and hang from it. In order to do
this correctly, you must estimate the maximum height at which Sam can jump at
a standing, upright position.

It's actually a bit tricky for the inexperienced. It must also be done in a
way that Sam doesn't alert the guards to his presence. Assuming that he's
already hanging from the wall, shimmy over to the right until he can safely
leave the scene. Ahhh...darkness.

If, for any reason, the guards are alerted, quickly dash down the stairs and
hide under them in the shadows. If you find that the described method is too
difficult for you to successfully execute, then use a can to distract their
attention and incapacitate them. The only problem with doing this is that
there is a civilian watching the area from the balcony ahead. Any suspicious
activity will urge the benevolent civilian to raise an alarm. If you do
choose the more aggressive approach, try to keep things under-wraps. The dark
area near the dumpster is an ideal location for a serious beat-down.

Don't rush to the conclusion that you're safe just yet. There is one more
patrolling cop, whose patrol route happens to cover the whole extent of the
bright street in front. Rush out of the bushes once he turns his back and
starts making his way back up the street. Quietly tail him, albeit not too
closely, as he can use his acute spider senses to spin you in a web. Take
shelter in the left alcove if necessary. This sentry may occasionally check
behind him, so be cautious. Continue up the street and conceal yourself in
the shadowy area next to the stairs. Let the cop pass you by. Take note of
the civilian peering out of the window above, then make like Bruce Lee and
split up the stairs and into the next area.

You arrive in an expansive courtyard. Keep a move on until you reach the gate
up ahead. It's closed for now. Make a detour into the bushes located to the
right of the locked gate. In the corner is a crawling space that ushers you
into the dead drop. There are quite a few goodies to be in this area:
[MEDICAL KIT] x2 and [5.72MM AMMO]. Above all, there is a computer from which
you can obtain an important Data Stick. At this point, you should hear the
sound of a gate opening. That's your cue to head back outside. A guard
emerges from the gate to start his patrol around the fountain. Subduing him
is totally optional.

<< GET INTO THE POLICE PRECINCT >>

In any case, enter the area beyond the gate and stop before reaching the
light leaks of the window. Even at this time of night, the citizens of
Georgia enjoy taking long jaunts through scary streets. Expect to see one pop
out from the right, so stay along the right wall to avoid getting seen. Don't
startle him, or he will run for dear life; not to mention alert the guards in
the process. The civilian continues his stroll along the street, so follow
suit.

As you follow him, disable the street lights. Naturally, the civilian will
get freaked out by the sudden loss of brightness, but not quite enough to
report this abnormality to the local police. Keep shooting the streetlights
as you come to them. Moving past the dumpsters, you may encounter a
patrolling guard. Wait for him to finish examining the area and follow him up
the adjacent street. Again, don't follow too closely. As an additional note,
if you fell this guard you can snag a Satchel from him.

When you near the end of the street, another guard will just swagger by from
the left and enter the gate on the right. Enter the gate, as well, only don't
attempt to walk across the floorboards. Opt to climb to the top of the canopy
and walk to the edge. Peer over and notice the guard under you. (Note: if
he's not there, just wait.) Disable the light on the left using your gun.
(This is so that the civilian in the adjacent building isn't alarmed.) Then
simply fall off the canopy to land on top of him and knock him out. If you
miss, then you will obviously have to improvise.

You are now in front of the police station, but without a way in. Fear not!
Sam is a man with a plan. Locate the dumpster in the corner and climb atop
it. Kick jump to grab onto the wall and haul Sam over the wall. Input the
code 5929 into the keypad at the bottom of the stairs to open access into the
police precinct.

<< LOCATE AGENT BLAUSTEIN >>

It just so happens that a guard is conveniently returning to his office when
you enter. Before you scramble after him, keep in mind that it is lights out
in jail. The incarcerated criminals are sleeping soundly in their cells. If
you make a ruckus crossing the row of jail cells, you will undoubtedly draw
attention to yourself. Plus, if you happen to be skipping down the center, he
will notice you. It is possible to follow him without his seeing you, but
it's risky work for first-timers. Your best bet is to wallow in the dark at
the entrance and wait for him to head into his office.

Once he's inside and at his computer, you may start moving toward him. Go
directly to the light switch in front of the sliding door and switch off the
lights. Without making a sound, find a suitable position near the switch.
Uncertain as to why the lights have failed, the guard leaves his spot and
goes to turn the lights back on. Plant an elbow in his pasty face as he flips
the switch, then check the computer for an additional Data Stick.

The room up ahead is occupied by an obese scientist, who moves to and fro in
front of the counter. Crouch under the glass window and slither across the
wall to avoid prematurely alerting the guy. Enter the room through the
sliding door and pause behind the center cabinet. Observe the man's movements
and strike once he pauses. Be sure to keep him conscious, so you can wring
out vital information from him. According to the info he uttered, Madison and
Blaustein are being kept in the morgue in the neighboring room. The computer
near the morgue entrance supplies a Data Stick.

If you listen carefully, you should hear the familiar mechanical sound of a
security camera. It's not safe to move further into the room to inspect the
bodies with the camera keeping a close eye on things. The camera is mounted
on the ceiling in the upper left. Stand next to the translucent curtain on
the left and aim at the lens to disable the camera. You can now safely
examine the bodies. There's also a [MEDICAL KIT] to be found behind the
curtain. Sam cleverly deduces that since there is a security camera in here,
there must also be a surveillance room somewhere! So, that's where we are
going next.

<< ACCESS THE SURVEILLANCE SYSTEM >>

Go to the stairwell located at the end of the corridor. Take the stairs up to
the main lobby, where a civilian will come in to file a complaint. Watch as
the officer provides some excellent public service. Once the civilian is
seated, go behind the blinds. Using the blinds and the dark areas to obstruct
both the civilian's and officer's sights, you can reach the door behind where
the civilian is ensconced.

In the dimly lit office, two officers are working overtime to finish up a few
things. How and why they can manage to work in such darkness is really a
mystery and amazing. The surveillance room is just behind the last door on
the right. There is a single guard in there. Watch the enlarged shadow on the
drapery to make sure he isn't being a little fidgety and moving his head
around. Take the Satchel from his downed body and access the video files on
the computer.

<< GO TO EXTRACTION >>

If you feel like collecting some extras around the room, choke the two guards
who are pouring over their work into unconsciousness. Doing so will make
gathering the goodies a lot easier. The computer in the center of the room
yields a Data Stick. You can glean one more Data Stick from the computer in
what I assume to be the captain's office. If you're wondering what's behind
the other locked doors, there's nothing special in there. The one on the left
features some [5.72MM AMMO], but that's it.

The extraction point is just outside the precinct. That means going back to
the lobby and ninja-ing by the obedient civilian. If, and only if, you are
the perfectionist and want to grab one more Data Stick and an extra [MEDICAL
KIT], you can find them in the Public Relations office (the one in the
lobby). Head toward the entryway to the office. Stand up and jump to grab the
officer's attention. When he comes out, strangle him. You really don't need
to worry about whether the civilian is frightened or not because it doesn't
matter at this point.



Walk-through written by AdrenalineSL, final release on October 3, 2004


Badger, Badger, Badger

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