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Here's the walk-through for the first part of Splinter Cell, if you need more, I can get that for you. 
The CIA has really been going on a downward spiral lately. Two CIA agents, Agent Madison and Agent Blaustein, are missing in action (or MIA) after being sent to investigate Kombayn Nikoladze. It's Sam's job to locate them and report their status back to HQ.
<< MEET THE CONTACT >>
Sam begins in a small yard surrounded by apartment complexes. Find the ladder located along the wall at the top of the steps. It leads to the tiled rooftop of a cozy Georgian home. Open the trap door and drop in. Worm through the passage and up the pipe to another rooftop. Take the zip line to the burning building across the street.
Count on Grimsdotter to tell you where to go. As they say, never argue with a woman. Follow her directions and...HOT HELL! Is it me or is she secretly plotting to kill you? Move toward the blazing fire, then dart through the door on the left and out the other to emerge on the other side of the fire. Flames have taken over the stairwell, too, so avoid passing through them if you love Sam.
It appears that all hope is lost since the floor has caved in and is being swallowed by the fire. Alas, the pipe that runs along the ceiling serves as a nice, alternate medium to traverse these fiery pits of hell.
Grimsdotter's directions lead you to yet another burning stairwell. You will find the informant in the room at the top. He's pinned under some fallen debris. Unfortunately, the informant has exhausted his last breath and will now be left for the fire. The room directly across from this one is completely enveloped in smoke. Sam can't breathe in too much of it, or he will lose health. The only solution is to shoot out the skylights to let the smoke escape. Wait for the smoke to disperse, then enter the room and leave it again via the closed door.
<< FIND THE BLACK BOX >>
Continuing on to the next objective, which is to locate Blaustein's black box, Sam finds himself back outside. Out of the oven and into the streets. =) The innocent Georgian citizens are inherently jumpy and will react to any strange noises. So, do them and yourself a favor by keeping things on the DL. Follow the balcony around until you come across an opening. Make a daring leap to the opposite balcony. As you cross the floorboards behind the lattice in Blaustein's front yard, you overhear a conversation between a Georgian crook and a mystery person.
While this faceless cretin is preoccupied with the phone, take this opportunity to execute cruel and painful punishment. Leave his body where it drops and head toward the left window of Blaustein's apartment. Quickly slide it open and wait next to the wall. The goon inside will come out for some fresh air shortly. Watch as he walks to the front doors. Hop in through the window when he disappears from sight. Be forewarned that he is still technically in the apartment. Stay on the desk until he cries out in surprise at his comrade's dire condition, then proceed as soon as he steps outside. You can access the computer to glean a Data Stick from it.
Blaustein must not have been very tidy, as there are empty cans, overturned furniture and bottles strewn all over the place. Quickly make your way up the steps, through the waving curtain and into the hallway. Extract the [MEDICAL KIT] from the bathroom and move on to the bedroom. The bedroom shows obvious signs of a struggle. In fact, Blaustein's entire house has been ransacked, so there aren't many items left to procure. Check the suspiciously intact painting to reveal a fully functional computer sitting in the small space behind it. The crooks were not quite smart enough to avoid being outwitted by a CIA agent. Rock on!
Hack into the computer to acquire a Data Stick. Enter the code required to gain access to the balcony (091772). Find the zip line on the left and use it to reach the opposite rooftop. Head through the door and SLIDE down the cables. If you choose to jump down without regard to Sam's well-being, Sam will haunt you in your sleep. Open the elevator hatch and drop in.
<< FIND GURGENIDZE'S DEAD DROP >>
The door spits you back out onto the streets. Just ahead you will witness two civil police officers harass a drunkard. Poor guy. All he wanted was tah drink some booooooze...and maybe drop dead afterward. While they're busy badgering the guy, tumble down the stairs and creep down the well-lit stairs while staying close to the wall. Descend enough steps so that when standing up Sam can jump up, grab the top of the wall and hang from it. In order to do this correctly, you must estimate the maximum height at which Sam can jump at a standing, upright position.
It's actually a bit tricky for the inexperienced. It must also be done in a way that Sam doesn't alert the guards to his presence. Assuming that he's already hanging from the wall, shimmy over to the right until he can safely leave the scene. Ahhh...darkness.
If, for any reason, the guards are alerted, quickly dash down the stairs and hide under them in the shadows. If you find that the described method is too difficult for you to successfully execute, then use a can to distract their attention and incapacitate them. The only problem with doing this is that there is a civilian watching the area from the balcony ahead. Any suspicious activity will urge the benevolent civilian to raise an alarm. If you do choose the more aggressive approach, try to keep things under-wraps. The dark area near the dumpster is an ideal location for a serious beat-down.
Don't rush to the conclusion that you're safe just yet. There is one more patrolling cop, whose patrol route happens to cover the whole extent of the bright street in front. Rush out of the bushes once he turns his back and starts making his way back up the street. Quietly tail him, albeit not too closely, as he can use his acute spider senses to spin you in a web. Take shelter in the left alcove if necessary. This sentry may occasionally check behind him, so be cautious. Continue up the street and conceal yourself in the shadowy area next to the stairs. Let the cop pass you by. Take note of the civilian peering out of the window above, then make like Bruce Lee and split up the stairs and into the next area.
You arrive in an expansive courtyard. Keep a move on until you reach the gate up ahead. It's closed for now. Make a detour into the bushes located to the right of the locked gate. In the corner is a crawling space that ushers you into the dead drop. There are quite a few goodies to be in this area: [MEDICAL KIT] x2 and [5.72MM AMMO]. Above all, there is a computer from which you can obtain an important Data Stick. At this point, you should hear the sound of a gate opening. That's your cue to head back outside. A guard emerges from the gate to start his patrol around the fountain. Subduing him is totally optional.
<< GET INTO THE POLICE PRECINCT >>
In any case, enter the area beyond the gate and stop before reaching the light leaks of the window. Even at this time of night, the citizens of Georgia enjoy taking long jaunts through scary streets. Expect to see one pop out from the right, so stay along the right wall to avoid getting seen. Don't startle him, or he will run for dear life; not to mention alert the guards in the process. The civilian continues his stroll along the street, so follow suit.
As you follow him, disable the street lights. Naturally, the civilian will get freaked out by the sudden loss of brightness, but not quite enough to report this abnormality to the local police. Keep shooting the streetlights as you come to them. Moving past the dumpsters, you may encounter a patrolling guard. Wait for him to finish examining the area and follow him up the adjacent street. Again, don't follow too closely. As an additional note, if you fell this guard you can snag a Satchel from him.
When you near the end of the street, another guard will just swagger by from the left and enter the gate on the right. Enter the gate, as well, only don't attempt to walk across the floorboards. Opt to climb to the top of the canopy and walk to the edge. Peer over and notice the guard under you. (Note: if he's not there, just wait.) Disable the light on the left using your gun. (This is so that the civilian in the adjacent building isn't alarmed.) Then simply fall off the canopy to land on top of him and knock him out. If you miss, then you will obviously have to improvise.
You are now in front of the police station, but without a way in. Fear not! Sam is a man with a plan. Locate the dumpster in the corner and climb atop it. Kick jump to grab onto the wall and haul Sam over the wall. Input the code 5929 into the keypad at the bottom of the stairs to open access into the police precinct.
<< LOCATE AGENT BLAUSTEIN >>
It just so happens that a guard is conveniently returning to his office when you enter. Before you scramble after him, keep in mind that it is lights out in jail. The incarcerated criminals are sleeping soundly in their cells. If you make a ruckus crossing the row of jail cells, you will undoubtedly draw attention to yourself. Plus, if you happen to be skipping down the center, he will notice you. It is possible to follow him without his seeing you, but it's risky work for first-timers. Your best bet is to wallow in the dark at the entrance and wait for him to head into his office.
Once he's inside and at his computer, you may start moving toward him. Go directly to the light switch in front of the sliding door and switch off the lights. Without making a sound, find a suitable position near the switch. Uncertain as to why the lights have failed, the guard leaves his spot and goes to turn the lights back on. Plant an elbow in his pasty face as he flips the switch, then check the computer for an additional Data Stick.
The room up ahead is occupied by an obese scientist, who moves to and fro in front of the counter. Crouch under the glass window and slither across the wall to avoid prematurely alerting the guy. Enter the room through the sliding door and pause behind the center cabinet. Observe the man's movements and strike once he pauses. Be sure to keep him conscious, so you can wring out vital information from him. According to the info he uttered, Madison and Blaustein are being kept in the morgue in the neighboring room. The computer near the morgue entrance supplies a Data Stick.
If you listen carefully, you should hear the familiar mechanical sound of a security camera. It's not safe to move further into the room to inspect the bodies with the camera keeping a close eye on things. The camera is mounted on the ceiling in the upper left. Stand next to the translucent curtain on the left and aim at the lens to disable the camera. You can now safely examine the bodies. There's also a [MEDICAL KIT] to be found behind the curtain. Sam cleverly deduces that since there is a security camera in here, there must also be a surveillance room somewhere! So, that's where we are going next.
<< ACCESS THE SURVEILLANCE SYSTEM >>
Go to the stairwell located at the end of the corridor. Take the stairs up to the main lobby, where a civilian will come in to file a complaint. Watch as the officer provides some excellent public service. Once the civilian is seated, go behind the blinds. Using the blinds and the dark areas to obstruct both the civilian's and officer's sights, you can reach the door behind where the civilian is ensconced.
In the dimly lit office, two officers are working overtime to finish up a few things. How and why they can manage to work in such darkness is really a mystery and amazing. The surveillance room is just behind the last door on the right. There is a single guard in there. Watch the enlarged shadow on the drapery to make sure he isn't being a little fidgety and moving his head around. Take the Satchel from his downed body and access the video files on the computer.
<< GO TO EXTRACTION >>
If you feel like collecting some extras around the room, choke the two guards who are pouring over their work into unconsciousness. Doing so will make gathering the goodies a lot easier. The computer in the center of the room yields a Data Stick. You can glean one more Data Stick from the computer in what I assume to be the captain's office. If you're wondering what's behind the other locked doors, there's nothing special in there. The one on the left features some [5.72MM AMMO], but that's it.
The extraction point is just outside the precinct. That means going back to the lobby and ninja-ing by the obedient civilian. If, and only if, you are the perfectionist and want to grab one more Data Stick and an extra [MEDICAL KIT], you can find them in the Public Relations office (the one in the lobby). Head toward the entryway to the office. Stand up and jump to grab the officer's attention. When he comes out, strangle him. You really don't need to worry about whether the civilian is frightened or not because it doesn't matter at this point.
Walk-through written by AdrenalineSL, final release on October 3, 2004
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